<?xml version="1.0"?><rss version="2.0"><channel><title>mcp-pin: @yanhuifair/godot-mcp</title>
<link>https://mcp-pin.gautamkhosla.com/servers/6f201820ed794e0f.html</link><description>Tool definition changes</description><item><title>@yanhuifair/godot-mcp tools changed</title>
<link>https://mcp-pin.gautamkhosla.com/servers/6f201820ed794e0f.html</link><guid isPermaLink="false">48f2f994b91eafa9c13977a5c82a0c4fe8f4f940dc2867938e872609ea084a59</guid>
<pubDate>Wed, 07 Oct 2026 13:24:42 GMT</pubDate>
<description>add_animation_library, add_animation_track, add_audio_bus, add_autoload, add_bus_effect, add_input_binding, add_node, add_script_export, add_script_function, add_script_signal, add_shader_graph_node, add_theme_type, add_tileset_source, add_translation_key, attach_script, capture_screenshot, clear_game_logs, clone_node, compile_shader, configure_file_logging, connect_shader_graph_nodes, connect_signal, create_animation, create_atlas_texture, create_audio_bus_layout, create_camera_attributes, create_collision_polygon, create_curve, create_directory, create_environment, create_export_preset, create_gdextension, create_gradient, create_grid_map, create_image_texture, create_joint, create_mesh_primitive, create_multimesh, create_nav_link, create_nav_mesh, create_noise_texture, create_physics_material, create_po_translation, create_resource, create_scene, create_script, create_shader, create_shader_include, create_sky, create_spring_arm, create_sprite_frames, create_theme, create_tileset, create_translation, create_vehicle_body, create_visual_shader, create_world, create_world_environment, delete_file, diff_animation, diff_project_config, diff_resource, diff_scene, diff_script, disconnect_shader_graph_nodes, disconnect_signal, duplicate_resource, duplicate_scene, edit_scene, editor_add_autoload, editor_add_input_action, editor_add_node, editor_attach_script, editor_bake_lightmaps, editor_bake_navigation, editor_clear_errors, editor_close_scene, editor_connect_signal, editor_copy, editor_create_camera, editor_create_csg_box, editor_create_csg_cylinder, editor_create_csg_merge, editor_create_csg_polygon, editor_create_csg_sphere, editor_create_folder, editor_create_gpu_particles, editor_create_mesh_instance, editor_create_multiplayer_spawner, editor_create_multiplayer_synchronizer, editor_create_scene, editor_create_script, editor_cut, editor_debug_break, editor_debug_continue, editor_debug_step, editor_debug_step_over, editor_delete_asset, editor_delete_selected, editor_disable_plugin, editor_disconnect_signal, editor_duplicate_asset, editor_duplicate_node, editor_enable_plugin, editor_evaluate_expression, editor_focus, editor_get_3d_snap, editor_get_autoloads, editor_get_breakpoints, editor_get_camera, editor_get_class_doc, editor_get_class_list, editor_get_class_properties, editor_get_class_signals, editor_get_debug_variables, editor_get_dependencies, editor_get_editor_setting, editor_get_errors, editor_get_filesystem_selection, editor_get_info, editor_get_input_map, editor_get_method_list, editor_get_node_properties, editor_get_open_scene, editor_get_open_scenes, editor_get_paths, editor_get_performance, editor_get_playing_scene, editor_get_plugin_list, editor_get_project_directory, editor_get_project_setting, editor_get_recent_scenes, editor_get_rect, editor_get_running_scene_tree, editor_get_scene_changes, editor_get_selection, editor_get_stack_trace, editor_get_unsaved_scenes, editor_health_check, editor_instantiate_scene, editor_is_playing, editor_list_filesystem, editor_list_node_signals, editor_mark_scene_unsaved, editor_move_asset, editor_move_node, editor_open_asset, editor_open_dock, editor_open_script_at_line, editor_paste, editor_pause, editor_play, editor_play_current_scene, editor_read_current_scene, editor_redo, editor_reimport_asset, editor_reload_scene, editor_remove_autoload, editor_remove_breakpoint, editor_remove_input_action, editor_remove_node, editor_rename_asset, editor_rename_node, editor_reparent_node, editor_restart, editor_run_gdscript, editor_run_specific_scene, editor_save, editor_save_all, editor_save_scene_as, editor_search_help, editor_select_node, editor_set_animated_sprite_param, editor_set_area_param, editor_set_audio_listener_param, editor_set_audio_player_param, editor_set_breakpoint, editor_set_camera, editor_set_camera_param, editor_set_character_body_param, editor_set_container_param, editor_set_decal_param, editor_set_distraction_free, editor_set_editor_setting, editor_set_main_scene, editor_set_marker_param, editor_set_movie_maker, editor_set_multiplayer_spawner_param, editor_set_multiplayer_synchronizer_param, editor_set_node_properties, editor_set_occluder_param, editor_set_parallax_param, editor_set_particles_param, editor_set_project_setting, editor_set_rich_text_param, editor_set_selection, editor_set_soft_body_param, editor_set_tab_container_param, editor_set_video_player_param, editor_set_viewport_param, editor_show_in_filesystem, editor_show_toast, editor_simulate_key, editor_stop, editor_take_screenshot, editor_toggle_grid, editor_toggle_snap, editor_undo, editor_unpause, export_project, find_nodes_in_scenes, find_unused_assets, fix_missing_uids, generate_cohesion_report, generate_project_report, get_godot_version, get_shader_node_defaults, get_status, get_uid, get_user_data_dir, is_editor_running, launch_editor, list_all_signals, list_animations, list_audio_files, list_autoloads, list_cameras, list_csproj, list_environments, list_game_logs, list_groups, list_import_files, list_joints, list_lights, list_materials, list_missing_uids, list_nav_regions, list_paths, list_physics_materials, list_popups, list_project_files, list_projects, list_resources, list_scenes, list_scripts, list_shader_includes, list_shader_node_types, list_shaders, list_skeletons, list_textures, list_tilesets, list_translations, list_ui_nodes, list_visual_shaders, load_sprite, modify_node, monitor_output, move_file, read_animated_sprite, read_animation, read_animation_tree, read_area, read_audio_bus_layout, read_audio_listener, read_audio_player, read_audio_stream, read_camera, read_character_body, read_collision_layers, read_collision_polygon, read_container, read_csproj, read_curve, read_decal, read_environment, read_export_presets, read_game_log, read_gdextension, read_gradient, read_grid_map, read_import_config, read_input_map, read_joint, read_light_2d, read_marker, read_material, read_mesh_instance, read_multimesh, read_nav_agent, read_nav_obstacle, read_nav_region, read_occluder, read_parallax, read_particles, read_path, read_physics_material, read_project_config, read_project_icon, read_raycast, read_reflection_probe, read_resource, read_rich_text, read_scene, read_script, read_script_structure, read_shader, read_shader_include, read_skeleton, read_soft_body, read_spring_arm, read_sprite_frames, read_stylebox, read_tab_container, read_texture_info, read_theme, read_tilemap, read_tileset, read_translation, read_vehicle_body, read_video_player, read_viewport, read_visual_shader, register_translation, remove_animation_track, remove_audio_bus, remove_autoload, remove_export_preset, remove_input_action, remove_joint, remove_node, remove_shader_graph_node, rename_node, run_project, runtime_call_method, runtime_emit_signal, runtime_freeze, runtime_get_node, runtime_get_tree, runtime_input, runtime_ping, runtime_resume, runtime_screenshot, runtime_set_node, runtime_step, scene_dependency_graph, search_in_project, search_in_scripts, search_scene_content, search_tools, set_animation_param, set_animation_tree_param, set_bus_volume, set_collision_shape, set_environment_param, set_joint_param, set_keyframe, set_light_2d_param, set_light_param, set_material_param, set_mesh_surface_material, set_node_position, set_node_rotation, set_node_scale, set_shader_node_param, set_shape_points, set_skeleton_bone_pose, set_stylebox, set_texture_import_flags, simplify_polygon, stop_project, transform_node, unregister_translation, update_export_preset, update_project_uids, validate_project, validate_script, validate_shader, write_collision_layers, write_import_config, write_input_action, write_path_curve, write_project_config, write_resource, write_script, write_shader, write_translation</description></item></channel></rss>