@runreal/unreal-mcp
MCP server for Unreal Engine using Unreal Python Remote Execution
npm · fingerprint d52546ea30cef8412f6731b7 · repository · RSS
20tools
1recorded versions
10mtracked
tracking started
What changed
Nothing, since tracking began. That is the good outcome, and it is what most servers look like.
Current tools
Show all 20 tool fingerprints
editor_console_command
editor_create_object
editor_delete_object
editor_export_asset
editor_get_asset_info
editor_get_asset_references
editor_get_map_info
editor_get_world_outliner
editor_list_assets
editor_move_camera
editor_project_info
editor_run_python
editor_search_assets
editor_take_screenshot
editor_update_object
editor_validate_assets
get_unreal_engine_path
get_unreal_project_path
set_unreal_engine_path
set_unreal_project_path
Watch this server yourself
If you run this server, put the proxy in front of it. It pins these exact fingerprints on first connect and stops the session if they move.
npx -y mcp-pin@0.2.3 -- <your @runreal/unreal-mcp command>
Or subscribe to this page's RSS feed to be told when it changes.
Badge
The badge states one fact about time and nothing else. It never claims a server is safe.
[](https://mcp-pin.gautamkhosla.com/servers/5d7f051bbe3e2fde.html)