gdharness
A harness for driving a Godot 4 project from an agent: editor addons, a runtime bridge into the running game, an MCP server in front of them, and a CLI that installs and diagnoses the Godot side.
npm · fingerprint 69ab562db1e849e0e5168045 · repository · RSS
What changed
Nothing, since tracking began. That is the good outcome, and it is what most servers look like.
Current tools
Show all 30 tool fingerprints
debug_breakpoint
d1f952575471ceaf
debug_control
f78e169a1d2b24ee
debug_state
5a351cfd8046039f
editor_classes
65583a1281df2005
editor_launch
0490bfd5715ca623
editor_output
0ba1fb86cbaefc1e
editor_rescan
b77b8bfd0580d37c
editor_run
d3f93a1a83e37927
editor_status
cd4b4be95d5d4b36
project_dependencies
d076997a03ffc23e
project_export
a955e79076c1a653
project_import
13d0db55ee5319a6
project_info
bef652a61fafd434
project_search
de8ebad31950de51
project_settings
e70e17e8bcbf610a
project_test
420da7a82da64f2f
resource_edit
a2b2bb0ee76f83f8
runtime_capture
213c12660f58b424
runtime_input
10d6923fb9796039
runtime_inspect
23c5906947de1c4d
runtime_invoke
470bc6a3b58bc7a5
runtime_wait
8f00f651d324d9e1
scene_animation
2e3c12d9b325557c
scene_create
4a8b2bc0b57aeb6a
scene_node
ffae73a9e54b06fb
scene_signal
24e77eaef8edfca1
scene_tree
29910ff2480bd136
script_diagnostics
10e18c4057543f6d
script_edit
6b91f874fd271e2a
script_info
5049acfb6b6fd8f3
Watch this server yourself
If you run this server, put the proxy in front of it. It pins these exact
fingerprints on first connect and stops the session if they move.
npx --yes mcp-pin@0.1.4 -- <your gdharness command>
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to be told when it changes.
Badge

The badge states one fact about time and nothing else. It never claims a
server is safe.
[](https://mcp-pin.gautamkhosla.com/servers/ae422cf00ccdc7c0.html)