unreal-mcp-ue4
UE4.27-first MCP server for controlling the Unreal Editor through Unreal Python Remote Execution.
npm · fingerprint 3a0f8b44d7bfd13ae03c7361 · repository · RSS
34tools
1recorded versions
11mtracked
tracking started
What changed
Nothing, since tracking began. That is the good outcome, and it is what most servers look like.
Current tools
Show all 34 tool fingerprints
editor_create_object
editor_delete_object
editor_update_object
get_unreal_engine_path
get_unreal_project_path
get_unreal_version
manage_actor
manage_animation_physics
manage_asset
manage_audio
manage_behavior_tree
manage_blueprint
manage_data
manage_editor
manage_effect
manage_environment
manage_gas
manage_geometry
manage_input
manage_inspection
manage_level
manage_level_structure
manage_lighting
manage_material
manage_navigation
manage_sequence
manage_skeleton
manage_source_control
manage_splines
manage_system
manage_texture
manage_tools
manage_volumes
manage_widget
Watch this server yourself
If you run this server, put the proxy in front of it. It pins these exact fingerprints on first connect and stops the session if they move.
npx -y mcp-pin@0.2.3 -- <your unreal-mcp-ue4 command>
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Badge
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